RooM has been demonstrated with the following modes: Later development of the engine, now known as RooM and labeled v2.x, were spent on and off implementing various new gameplay mechanics, taken from Brutal Doom and Skulltag. A WAD converter is implemented to convert the various data lumps over so that WADs work perfectly in the engine. Noah's Doom Engine was the initial project to get Doom working in Roblox. RooM started out as Noah's Doom Engine on July 8, 2015, but the RooM page followed on July 21 in advance. The most recent trailer of RooM, showing the various gameplay modes and visuals.